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- 2/01/96
-
- Game coders! Please read the following, it is such a simple "discovery" that I
- cannot believe no-one has thought of it before. It is about displaying 15kHz
- pal screens on Standard PC SVGA monitors. Now before I explain what I have
- found, I will give my relative hardware specs:
-
- A1200, KTX-14" non-interlace Multiscan SVGA monitor <note: NOT a multisync. A
- standard SVGA monitor, costing NZ$330, or about 140 UK pounds>. The adapter
- to connect the SVGA to my A1200 is a copy of the old C= monitor adapter from a
- 1942 monitor. Virtually the same as the Amiga2VGA docs that can be found on the
- Aminet.
-
- Usage:
- OK. How do I display PAL images on my SVGA? Incredibly easy! First step is to
- DOUBLE the pixel width of the inteded mode you want. Eg: If you want to display
- a 320x236 PAL mode, then choose 640x256. If you want 640x512, use 1280x512. Ok,
- you CANT do Pal-SuperHires, but Im sure people are not going to complain too
- much. The next step, and final step, is to completely IGNORE the left half of
- the screen mode. EG: For a 320x256 PAL mode <WHICH MOST _GAMES_ ARE RUN IN>,
- keep the left 256 pixels BLACK and utilise the RIGHT 246 pixels of the 640x256
- PAL mode that would be needed to display the image on the SVGA monitor. And
- _thats_ it! The picture comes up as a clear, colourful image. It even looks
- like a 1942 displaying 15kHz PAL modes, as every second line is "missing"
- <Which is a feature of PAL - as it is only 15kHZ, it is half the bandwidth of
- the higher, DBL-Pal mode and as SVGA/1942 monitors have a high DPI compared to
- TV's, the 15kHz scanrates appear this way, but you cannot really tell on a TV>
- Now, the picture is _Extremely_ Stable. The monitor is in its ~31kHz mode, or
- what it would be in if DBL-PAL was being used. In one respect, it is better
- than a 1932/1940 as you dont hear the high pictch 15kHz "squel" that TV's and
- most 15kHZ monitors give out.
-
- Technical:
- OK, Im studying to be an Electrical engineer, but I cannot guarantee the
- following is completely correct, but I am pretty sure its right.
- The SVGA monitor is thrown in to its 31kHZ mode when the Amiga outputs PAL. Im
- not sure if this will happen on all other SVGA monitors. but if you go into PAL
- and you can make out a bit of the screen, and it looks wrapped around itself,
- then your monitor should be able to do what I have explained above.
- Because it is trying to display a 15kHz image on a 31kHz bandwidth, one line of
- PAL 15kHz will be used "twice" by the 31kHz monitor, as the elec guns are
- moving twice as fast. Its not a straight double, but more a "one and a half"
- wrap around the screen. If you move into a pal screen, and move the pointer
- from left to right across the screen, you will see the mouse move across the
- SVGA screen quickly, and stretch back to the left <when the mouse is halfway
- across the PAL screen> And then proceeds to move across the SVGA screen again.
- So what you are infact doing when using the right hand side of the PAL screen,
- so that the monitor only draws the right half of the pal image across the WHOLE
- of the SVGA monitor.
-
- Pictyre Quality:
- The PAL picture is not exactly centered on my KTX SVGA monitor. Its slightly to
- the right I think, but this is easily fixed by using the horizontal shift. You
- can use the first half of the PAL screen to display images onthe SVGA, but I
- think the quality is better, and it is less prone to have stretch marks where
- the SVGA wraps around itsel. My monitor, for example, in PAL 640x256 <no
- overscan> can use from pixels 313-=>639, which is 323 pixels wide, compared to
- only 317 if the left side of the screen was used. Apart from that, you would be
- hard pressed to tell the difference between the SVGA and a 1942.
-
- Notes:
- This may not work on ALL SVGA monitors. It may only work on mine. If you do
- have a SVGA monitor, please email me and tell me how you got on, so I can
- compile a list of monitors and Percentages on how many SVGA owners can do this.
- I will then post these listings and encourage programmers to take advantage of
- this simple idea.
- The reason why I am excited about this "idea" is that in a lot of games, it is
- hard/impossible to incorporate a screen mode requestor to choose the mode to
- run in. Some games have them, like Gloom-Delux and Nemac4, bu 99% of commercial
- games dont. Some games, like Extreme Racing <which is a brilliant game> cannot
- be programmed to run in DBL-PAL. To get maximum speed from the machine, PAL
- 15kHZ needed to be used. So what option is there for us SVGA monitor owners???
- GIVE THE GAME AN OPTION FOR SVGA IN WHICH IT IS RUN IN PAL-HIGHRES AND ONLY
- UTILITSES THE RIGHT-SIDE OF THE SCREEN! This will be viewable on TV's and the
- like, with the picture displayed ont he right-side of the screen, but also
- beautifully on the SVGA monitor. Surely this isnt a hack, and would take only a
- little coding.
-
- Well people, what do you think? I think it is a viable option for game coders
- to include in games, rather than using direct-mode promotion. Ok, I am not sure
- if it would work on GFX cards or not, more likely not, but for the majority of
- people who own SVGA monitors, it would work. And that, would make a lot of
- people very happy, not at least me. <Imagine worms in this mode: Hell! You wold
- be able to read what the worm's names are!>
-
- Kenji Irie.
-
- Please keep this text file in tact if you intend to distribute it
- ------------------------------------------------------------------------------
-
- Email Address:
- from today <2/01/95> Until 1998, my address will be:
-
- k.irie@student.canterbury.ac.nz
-
- or, if you dont get a reply
-
- iriek@elec.canterbury.ac.nz
-
-